So as you could imagine I have my ears to the ground for games that I might want to join in. The problem with living in Sydney is that Time zones are not my friend and all the really cool games are like at 6 AM. (Honestly I am the worst player ever without my coffee). So just because I can't play does not mean that you can't
So this one was brought to my attention by one of my Twitter buddies Enigmaze. We have been talking off and on for over a year now. So check this out.!
The Shackles of Hope
Sunset Age: The Shackles of Hope is an adventure designed to span 10 to 13 sessions and advance characters from level 3 to level 8. The adventure begins in the Grecian-styled port city of Mistros, where news comes that the Seastalkers, a sinister band of pirates that often lurked in the Tyrantsbane Reef, have been mysteriously vanquished. With the Seastalkers gone, exploration beyond the reef--and, specifically, the lands of Yamatojima--is now possible. The government and many other guilds within Mistros rush to be the first to establish trade routes, contact, and political alliances with the uncharted lands of Yamatojima. Will the adventurers' ally with one of these interests or explore these exotic lands for their own reasons?
As the party lands in Yamatojima and discovers the city of Yurumoto, they quickly learn that the beautiful countryside belies a land rife with strife and civil turmoil. Yurumoto, the City of Forgiveness, is not as romantic as its name suggests: the city is highly segregated, divided by large quarantine zones and plagued by rumors of pestilence; peasants lament their souls being destroyed and their existences forever erased from the annals of history, and several clans vie for power both locally and nationally in the wake of the Emperor's death.
Can the adventurers survive their first contact with this foreign land? Will they choose to explore the city's political arena? Will they try to find the rumored promise of the city or will they seek to empower tyrants and despots to further oppress the peoples of Yamatojima? Be ye enemy or be ye, friend? That is the question the adventurers must wrestle with as they navigate the socially complex city of Yurumoto.
Throughout this adventure, players will explore themes such as the following: the limits and cost of redemption; the limits of duty; duality in reality; existential desperation; the nature and burden of power in the throes of moral ambiguity; the devastation of isolation and social castigation; the struggles of a foreigner; East vs. West.