What was perfect was not so perfect for Starfall
So many of you who have been following the Youtube Channel know that I have a dedicated studio for the creation of all things geek. But there is one problem. We live in Australia. This means that there is often rain and a lot of heat. Currently, in the studio, it's around 36 Degrees Celsius (96. F). That would not be so back except that when I go to record there is a serious fan noise. The same goes when there is heavy rain.
Yah the dog who will often reply to the dogs in the neighborhood. does tend to cause some audio problems. This has added a lot of time to the amount of editing to my projects. Starfall has been very time to intensive.
Mozzies .. Yep not everything in Australia wants to kill you. Some of the critters want you to be a walking snack tray. We have been able to keep them at bay for game night but spending 8 hours out there every night to edit Starfall is making the mozzie repellant an expense.
Lastly, I like to work odd hours and some of those hours are times when the family is doing other things in the house. Going out to the studio is a bit isolating.
We moved my computer to the front room
Such a simple solution. Moving the studio to the front room is not a perfect solution but its the one we have at the moment. What I do like is that it's 6:00 Am at the moment and I'm able to get right to work without having to put on smelly mozzie repellant (does not mix well with coffee by the way)
So let's start off with that I have no connection to the amazing people at Monte cook games. I am a fan of their product and that is where it ends so all the praise that I'm about to give them is not helping my pocketbook in any shape or form. All the artwork below is painted by myself before the game.
So last year I borrowed a Numenera book from a friend and was rather impressed. So much so that I did not want to give it back. As a reward to myself for launching the Role Vs Roll Gamemaster tool Kickstarter. I went to 3 different game stores to find a copy for myself. Ok fast forward past a few months of reading the book over and over. Being in Awe of the elegant system as well as artwork (I'm a sucker for great artwork). It was time to run a game. this is how last night went.
Starting off with a concept
So one of the need things about Numenera is that the world has a built-in license to be odd. Not that RPG games as whole prevent you from doing this but sometimes it breaks the theme of the game. So when I had an idea of a floating city that drags a giant crystal behind it leaving a wake of destruction behind it. It seems like I got this out of the book itself. It was not till I added giant battle ostriches that I realized what I had done with created "Joust the video game RPG" AND IT WORKED!!!
Finding players are never a problem for me. In fact, my problem is that If I am not careful my home game can get up to 12 Players. This can be very stressful if you are running a new game system even if it is as simple to run as Numenera. So what I did was a post to my game group about Numemera having nothing to do about a pending game and then invited anyone who made comments to the post. I was not going to exclude anyone who was interested. Just make sure that I had a smaller game group than normal. Now that I have the first game out of the way I'm open to having more players at the game table.
One of the most surprising players is my Daughter "T" who just turned 19 years old. She has been raised by gamers but has never really shown an interest in gaming before Numenera. The artwork showing Strong and confident women as the warriors spoke to her. It's also a way to bond with the family and that is something that she is working on right now. Truth be told as a Dad I know that this is not and easy time for her and it's very easy to distance herself from us. So the fact she is trying to connect with me is not overlooked.
I know this part often results in negative comments in forums and such. but I pre-generate my characters. I know I am a horrible person. Honestly, it's not all that bad when the players are focused on the character development and not how to squeeze out every bonus out of their "Attack".
So far we have
- A Learned Glaive who wields two weapons at once
- A Rugged Glaive who performs feats of strength
- A Mad Jack who performs Miracles
- A Cleaver Nano who Wears a sheen of Ice
- + 5 other characters that were not chosen
I stacked the characters on the table and allowed everyone to pick the character that best suited them. (My Daughter did have a custom character because she asked if she could play the Rugged Glave) From here I asked everyone to take a moment and think about their character. This was easy and I could see that everyone was already to find an idea of what they wanted to play. One of our players Jade had already started to alter her clothing in a way that would suit her "Mad Jack". Now wearing a head scarf with a necklace on her head giving the appearance of a tiara.
Then I asked everyone how they knew each other. One of the things that I love about the Cypher system is that it has this built into the characters. Now that the whole "Introduction and why should I trust you phase" of the game was out of the way it was time to give out the birds.
This part was not in the Numenra book. This idea was totally mine. Each of the players was to have their own mount. This would be one of three kinds of birds. The main kind was the Battle Ostrich. A large bird that could fly short distances and would be mostly loyal to the players. The second was a Gryphon and Vulture mix that was basically Hate with Feathers. Each of the Birds has a personality. One positive trait and one negative.
- Loyal to the rider and will fight without command it in order to protect owner
- Randomly Shits every time the player Rolls a "12" Smells really bad
- Coward and runs away when loud noises
- Expertly trained all commands are minus one step
- Comes with you whistle
- WANTS TO KILL EVERYTHING AND WILL GO BIZERK
I made character sheets for each of these birds and put them on a stack in the middle of the table. I told the players they were not allowed to look at them or trade if they got something they did not like. I mixed the Vulture/Gryphon as the third bird in the stack because I have plans for this thing. The players all laughed at their picks and quickly started talking about what they had picked.
Yes they started in a Tavern
Yes Yes, I know that It has already been done. There is a reason for this it works. I told the party that they are all a part of a mercenary group who has a base in the floating city. This added even a closer bond between the characters. Then I started to ask questions allowing the players to tell me about their mercenary group.
- Who is your leader?
- How many members do you have?
- Why are you in the city?
- What is the name of your group?
I love giving the players this kind of control it adds to the player agency. I also find that it works with the feel of Numenea as the players are also storytellers.
GM not using dice. This is a new concept for me. As I love using dice. This, however, does add more trust between the players and the GM. IT took me some getting used to this. I think that I like it. It kept my hands free to take notes.
This is a new concept for me. As I love using dice. This, however, does add more trust between the players and the GM. IT took me some getting used to this. I think that I like it. It kept my hands free to take notes.
The GM intrusion.
I tell you Monte cook games is big on consent. A GM intrusion puts the play and the GM on the equil footing. It gives the player the right to refuse something that makes their life more interesting. Taking some of the power away from the GM and giving it to the players is very "Topping from the bottom"
"If you take this intrusion the tea you are drinking will give you a minor reaction that will be interesting.. will not harm you.. and you get one XP and get ti give one to another player" The player was a little reluctant at first but when I turned her purple (the players favorite colour) she quickly used this as a way to better develop her character.
The second time that I used the GM intrusion the player agreed without even asking what would happen.
Using Assets, Skills, and Effort.
This part took a little more for the players to figure out. However, twards the end of the game, they seem to have a better idea.
Narrative weapons VS Stat Weapons
This one snuck up on me. When I was first reading the rules to the game I was thinking WOW the game has very limited weapons. Then I started to think about it. Unlike Shadowrun where the weapons are almost its own game system (Not bad just different), Numenera has only three classes of weapons light, Med, Heavy. This sounds limited till you start to think that ALL the weapons you can think of can fit under one of those categories. When was the last time you saw the stats for a Chinese hook sword in D&D? Or how about an Escrima? In Numenera the players can have whatever they want as the weapons are there to tell the story not dish out the maximum damage.
Now I also have to say that we did use Role VS Roll cards in the game that is a totally different post. As this post is about Numenera!
This one shot game has turned into a campaign. The players loved it. I like the system and how it empowers the players. The players have asked to have one game at least once a month. .. or darn twist my arm.
Myself I found the system to be easy to use. I have more time to focus on the story and not the mechanics of the system. So WELL DONE !