Tag: RPG games

  • Flowers For The Lady

    Flowers For The Lady

    A new horror story by the Fiction Fairy, Fey Cosmo.

    TRIGGER WARNING: This contains confronting themes and is recommended for those aged 15 and up.

    Dear Reader: The serial, “Brethren of Judas” is on a mental health/research hiatus, as the topic of coercion right now is a difficult one for me. Please enjoy ‘Flowers For the Lady’, a one-off story of cosy, modern horror.


    NOW

    When I was eight, in the old country, my grandmother died while my mother was carrying her from the bath to the bed.

    She had been fighting cancer for seven years, after being told she had only months to live. The story, told so often I can recite it from memory, is that the doctor gave her the bad news and she gave him the finger and walked out calling over her shoulder, “I’ll see you in Hell”.

    Maybe they met down there, or maybe in Heaven, but I know she’s back tonight.

    THEN

    Mum was fussing over our clothes obsessively, as she always does when we’ll see Tia Rica. That’s not her name, by the way, just what we call her amongst ourselves. She married a butcher, so she’s as rich as anyone in our family can possibly hope to be, in our part of the world. Her children, our cousins, always have fashionable new clothes while we dress like awkward little scarecrows sponsored by the Salvation Army, or Lifeline.

    My family is a sad joke to them because we’ve only been in this new country for three years. They have what we crave, their own house with no landlord, a terrifying word, a house that no one can kick them out of. Two cars, like millionaires. A Nintendo with Super Mario on it, that they play on a TV in one of the boys’ rooms. We only have one television in the living room, and no console, and one car and our cousins lord it over us like pompous little kings of Mario Land. They don’t need the cheat codes for games, they have money, the ultimate power-up in life, and they never let us forget it.  

    Truthfully, their comments make me nervous, and being nervous activates my terribly weak bladder. I turn red easily, or I laugh or cough too hard, and suddenly I’m as wet as a sponge. I’m not too close to my period, in fact, I’m a little scared of it, but I already wear pads on special occasions to avoid the smell. But not every occasion is a pad occasion, because they are expensive, and today mum skips it. In the back of my mind, I know we’ll both regret it when the accident occurs, and the smell follows. But it won’t be the sighting of the ghost that causes it, ironically.

    The ghost won’t even have a cool name, his name was John, and he wasn’t a friend, more of an ever-present nuisance in our class. He was naughty, loud, and never paid attention. He was a puller of braids and a thief who stole chip packets. Over the two-week holiday between term 1 and 2, he and some friends broke into the local high school to play handball. Someone, we don’t know who, threw a tennis ball too high and it landed on the roof of the school hall. John climbed easily onto the roof, easily fetched the ball, then easily stepped on a skylight. It couldn’t hold him, so he fell through and died.

    We were shocked, I mean we were only eleven and in year 5, but we were familiar with death. Hayley, a sweet, shy girl from our class had found her father hanging in the closet one day and we heard all about it. Diva and Prisha had watched their grandfather collapse while gardening, and I… well… I had the Shadowman, but I hadn’t shared that one like the others had. But now 5H had something binding us together, from the quietest, weirdest nerd like me and my friends, all the way up to Candice and Stephen, the coolest kids that we all wanted to be. John’s death had glued us all together as he was still playing handball in our thoughts.

    We snap back to the ugly reality of driving to see Tia and her unbearable children when dad pulls over in front of her house, reminding us to walk carefully through her garden. Her flowers and plants are fancier than anything we have because we cannot afford much. Mum and dad can barely afford to feed the giant, constantly hungry German-Shepherd cross breed dog who guards our house, but we keep her because she’s terrifying to the neighbours. They haven’t stolen anything from our yard since we got her, but it could just be a matter of time till they need money and then our lawnmower will disappear. Carefully my sister and I pick our way through the path in the dark, up to the fancy, large white house with the polished wooden floors. In defiance of everything we’ve been taught, Tia’s lawnmower sits brazenly in the open, not locked up or hidden away.

    She kisses our cheeks with the same disdain as normal but fusses over her half-brother, my dad. Mum once drank just a splash too much at a BBQ and cattily sneered that Tia may have the fancy house, but she didn’t have everything, meaning my father. Sure, her fancy butcher-husband and our “Uncle” Ronald made them rich, but he wasn’t funny at functions like my quick-witted, charmer of a dad. Meanwhile, my brother was seated right next to my father while the whole family admired his good looks as my father’s clone. I didn’t know at the time, but the strange visitor I would later see was already there, observing. Maybe that’s why they spoke to me.

    Tia always had good meat, so at least we ate well. Leaving the noisy dining room, I went to the peaceful living room and “home theatre”, where Ronald’s collections of videos lived. They also had tv you had to pay to watch, which was mind-blowing to me.  I curled up next to my sleeping sister, who could fall asleep at the drop of a hat if she was full, even on the couch with me. I had my bookbag from school because once the adults started talking about the old country, the war and politics, there was nothing for me to do. My brother would get to play Nintendo with the cousins, easily accepted into the secret male cabal of gaming that we girls were banned from.  I took out my horror story compilation and got comfortable.

    I loved reading, and the library, and borrowed anything with a remotely creepy looking cover. Ever since I first woke up screaming about the Shadowman, my mind has been comforted by the idea that the dark is not empty, its just waiting to reveal itself. Even in this new country with a different history and heritage, there is still darkness. It had only been a few weeks since John had taken his tragic steps and his organs had been donated and that fascinated me. This story, the Tell-Tale Heart, seemed to be all about the beating noise from under the floor and the sickly white eye of the old man. I loved the idea that the heart was separate from the gift of life itself and that somewhere, a little piece of John lived in someone else.

    “You have sauce on your cheek, mija. Here.”

    Barely looking up from my book, I took the delicate white handkerchief and wiped around my mouth. I was a greedy little eater, even at an early age, maybe because we were never sure how much money we were going to have, and I had wolfed down the steak leaving tell-tale smears. Wipe, wipe, wipe, then back to the Tell-Tale Heart. I went to hand back the handkerchief and mumbled, “Thank you, Tia.”

    “De nada, mija, you can keep that.”

    Now I was FORCED to engage. Tearing my eyes away from my book, I looked over to Aunty, prepared with the adult-created script of, how are you, how is your arthritis, your house is so lovely, we love it when you invite us. But I couldn’t deliver my lines because I didn’t recognise the beautiful lady beside me. All I could do was stare.

    She was tall, taller than mum and Tia, maybe as tall as dad, and she smelled strongly of flowers, wax and soil that was just turned over. On her head was a crown of orange roses, and her long black hair tumbled free and thick. She wore a beautiful mask, like the ones I grew up seeing for Day of the Dead. It made perfect sense, after all, that’s why we were here. Technically, this party was not about meat at all, it was a celebration of all our dead. We’d readied ourselves without looking in the mirror because they were all covered, lest we see the dead standing behind us. Mum had lied for so long about loving her father more than anything, but I think she was scared to see his face behind her in the mirror, so she was very careful about covering them. Maybe she was worried she would see him.  He’d be reaching for her hair to pull it from her scalp, telling her that lipstick was only for a puta.

    This Lady, whoever she was, was not afraid of that word as we were. We’d been told that a puta was a woman who slept with men, which was wrong, because a woman is meant to be a mother and not a pretty display for men. But this Lady was beautiful and alluring, despite her strange clothes. She wore a black corset with roses on it over pale skin and a full black skirt. I could not see her smile, but it radiated out of the eyeholes of her colourful, painted skull mask. The fabric of the skirt near her feet seemed to tell a story. There was a boy with sandy hair, tennis balls, a man lying in a garden, a closet, a bathtub, a bottle, a baby blanket and two hands, smeared with something. All of those had to mean something, but I couldn’t piece together what. I wanted to ask her who she was, but something told me not to, so I just stared.

    “Are you having a good fiesta?” she asked. Her voice was slightly muffled by the mask, but it was a real question. She pulled out a fan from the many folds of her skirt and delicately fluttered it around her, waiting for an answer. “Yes, its lovely,” I lied.

    “You don’t need to lie to me, mija. What do you really think?” Again, I could hear the smile.

    “It’s boring when the adults talk for hours, so I bring my books. But the food is good, and mum and dad are having fun talking, so its fine.”

    “I like books too. Do you like the way I’m dressed?”

    “Absolutely!” I gushed, a bit too enthusiastically. I had seen Beetlejuice and I loved the goth aesthetic without even knowing what the word aesthetic meant. “You look amazing! I love your skirt!”

    “I like my skirt too. Your mother, she follows the old rules about the mirror, yes? And the offerings?”

    “Of course. Our tata, grandfather, he loved apricots, so they’re at the table at home, along with roses for grandmother.”

    “But you have forgotten someone, mija. There is no gift for your friend.” Her voice held a note of sadness, but I also felt the chide for what it was. She waved her black-gloved hand to one of the empty chairs in the deserted living room and John was there, waving. He looked as he’d always looked and although it was a little startling to see him there, I waved back. Maybe I was asleep, having a dream like my sister.

    “And what about this one?” The Lady waved her hand again, and I saw my grandmother as I had never seen her before, strong and upright in the seat next to John. She was knitting a shawl and beamed at me, making me beam back.

    “I’m sorry, I …”

    “No apologies, the night is short. You will go into the garden and bring back lots of flowers for your grandmother and me, and a ball for John. It is the right thing to do. I will watch your sister and hold your book. Go now, this is important,” she said.

    As I snuck past the adults, who probably thought I was going to the toilet, I thought of my school principal and realised the Lady had the same strong, soft voice that you dared not challenge. Some people do not have to scream to impose their will, because a mere whisper has behind it the force of pure steel. I dared not disagree.

    Sneaking past the dining room where my father and aunty held court as mum resentfully watched, I entered the hallway and stopped. Tia was too modern to cover her fancy, gold trimmed mirror and I was suddenly terrified to walk past it. I had to, to get to the yard, but I didn’t want to see what was there. I got as close as I could, then pushed myself against the wall opposite, closing my eyes and pressing my face to Tia’s fancy wallpaper, barely daring to breathe. I felt eyes watching me from the cold mirror world and I knew there was more than one figure pressed up against the glass. Something told me there was a man with bloodied hands watching me. There was a woman in white, maybe a nurse, with guilt on her face, because she gave someone medicine that killed them by accident. And there was another figure, younger than the others, who held a bundle, like the shape of a baby, but the child was dead. They were watching me from the world of reflections on this, the Day of the Dead, but I would not turn to face them.

    I made it outside and my eyes were grateful for the darkness. In the distance was the outline of our car, because the driveway was for their cars, particularly Tia’s Lexus. It was the height of elegance to us, even the name, Lexus, was beautiful. We had never been inside it. Next to it was a Landrover, belonging to Ronald, Tia’s Australian Butcher Husband. She was so fancy, she had married outside of the genetic pool of lost Latino people that my family constantly hung around. We didn’t fit with the white people, so we found other lost ones and made them our friends. Tia was better than us, because she had married a native, with his own business and a boat. But I had a mission and began to search for flowers.

    I didn’t know where to start so I left the front garden and retreated to the back, past the metal gate and big tree that separated the fancy front of the house from the more mundane yard. I didn’t expect my cousins to be playing on their swing set at night, or that my brother would be perched on the top of their slide, watching them swinging like a demented pendulum that rocked the metal frame, standing up, while the other pushed. Their playground was an out of place relic of when they were younger, but at night it became menacing, especially as the boys were too old and big for it, swinging hard. There was something about their laughter that scared me. “Hey, its Rosa, you want a go on the swing?” called Caleb, pushing Taylor as hard as he could. “No thank you,” I said politely.

    They scared me, they always had. Something about being half-Australian, with Australian names gave them an armour I would never be allowed to wear. They were born here, not over there and they were older and richer, things that made them BETTER, like an invisible tattoo of success. “Come on, it will be fun,” said Taylor, leaping off the swing with confidence. His sneakers, Nike of course, had made the seat of the swing dirty and now they offered it to me, smiling their shark-smiles. “No no, I’m ok thank you,” I said, and tried to go around them.

    Then Caleb grabbed me and sat me on the swing, hard. Barely fourteen, but twice my size, and a million times my confidence, I’m pretty sure he could have killed me and received only praise for being so strong and efficient. They were bullies to us, the two of them, only accepting my brother because he could be moulded into a mini-them, and of course mum and dad didn’t believe me. We were cousins, just playing. It was all part of the game. I held the chains on the side of the swing for dear life.

    It could have looked innocent because I didn’t scream, I was too scared. It just looked like two cousins, pushing a girl on a swing. But it was so hard, so fast that as I went feet-first, flying into the darkness, my bladder betrayed me, and I started to cry. Taylor noticed the pee and pulled the swing to a stop, pushing me out of it. “Ew, she’s peed on it, you fucking baby, get inside and clean your arse.”

    “Yeah, your arse, your arse stinks,” parroted Caleb. From atop the slide, my brother watched. He was only seven, but old enough to not break the unspoken boy-code. I ran to the second bathroom, blazing past the mirror with my cheeks burning with embarrassment and fear. It took me a long time to dry myself and the familiar urine smell wouldn’t leave without a wash, but at least I looked presentable. I snuck past again, determined.

    Back in the safety of the front yard, I delicately pinched every wayward dandelion I could find and then moved on to the thin, weedy daisies, but it was not enough. Tia, like my mother, had geraniums in every colour she could find, so I took one of each, binding them into a small posy. It looked colourful and less pathetic now, so I began to search for the ball. I felt very infantile and a little silly, but I eventually found one on the veranda and I sighed with relief that the Lady would be happy. Composing myself, because my dad hated to see frowning faces at a party, I crept past the laughing parents and went back to the couch.

    My sister was still there, but the Lady was not. My book lay undisturbed where I had left it, but there was no sign of her, or the others. But I was used to following orders, so I walked over to the perfunctory offering table Tia had for HER family, where a mango and a cockatoo feather sat in honour of some Australian ghost and added my posy and tennis ball. I stared at them for a sad moment then turned back to face my chair and she had returned.

    “Que bonito! Come sit down mija,” she said, her voice still smiling in tone and muffled. The smell of candle wax and flowers was stronger now, as if she’d been walking and her skirt had brushed past them. I sat silently, respectfully as I could. I wanted to apologise for taking so long and smelling like urine, but that didn’t seem right. I don’t think that’s what she wanted to hear. So, I said nothing, I just gazed at her politely and murmured without thinking, “You’re so beautiful.”

    Embarrassed, I looked down, and heard her sigh. “Thank you mija. I like to look nice when I visit, so I can remind everyone that they will all meet me eventually. Like her, and your friend,” she said, gesturing at my re-appeared grandmother and John. “But you are sad, mija, porque? Tell me.” Again, the silent insistence of her tone blossomed into a burning need to tell her every worry I had. Would we be poor and unfortunate forever? Why could I see her and no one else seemed to? Did dying hurt? Did my grandmother suffer? Did John suffer as he fell? Am I going to suffer too? Every question that my tiny mind held, all at once was buzzing like hornets trapped in my head to get out. I gasped, overwhelmed, the words not coming.

    Sensing something, her black gloved hand pressed her handkerchief into my hand and I felt the burning reality of something greater than me, than Life itself. The hand of the Lady of Death was bones under her lovely glove, that much was clear. I could feel bone, hard and unyielding without skin, holding me with power from beyond.

    “The Shadowman, the one who stands at the base of your bed, the one who your sister cannot see? You must wave this at him next time he appears, and he will not bother you again. He is lost and too stubborn to come to me so he bothers the living. You sleep in the room where his wife died. Just wave the handkerchief and do not forget to put out the offrenda for your loved ones, yes? Remember they aren’t gone, you know they aren’t, as long as you remember them.” She leaned forward, eyes peering hard from behind the white mask, and I wondered what held her eyes in place if there was no skin, no muscle. One bony finger poked the spot over my heart and said, “They live in here.”

    And when I looked up, she was gone.

    NOW

    Tonight, my Australian husband and I are going to the neighbourhood Halloween party, which falls on the same day as Day of the Dead. I married a native too, so now I really belong, and while he is dressed as Chewbacca, I am wearing the same outfit as the Lady. We will leave the house without checking our reflections, because the mirrors are respectfully covered, and the offerings are all in place. Among the costumed people, I will see my grandmother and John, and who knows who else, living, or dead. And just in case I run into the Lady again, I have her flowers ready.

  • Setting a Non-Combat Scenes in Your Roleplaying Game

    Setting a Non-Combat Scenes in Your Roleplaying Game

    How can you prevent your players from causing issues with the NPCs during Non-Combat Scene? This is a common concern among gamemasters. Players often tend to misbehave in these situations, such as when a mage conspicuously casts spells to impress a court wizard, a barbarian scratches or belches loudly, or a thief contemplates mischief in the king’s courtroom. After all, it’s a role-playing game, and players should have the freedom to do as they please, right? However, what if such behavior hinders the story’s progress? This article aims to assist gamemasters in managing non-combat scenes more smoothly.

    men in british military costumes sitting by the table having a feast Non-Combat Scene in an RPG Game
    Photo by cottonbro studio on Pexels.com

    Why Include Non-Combat Scenes in RPGs?

    The first question you should ask yourself as a gamemaster is, “What do I aim to achieve with this scene?” Many gamemasters, including myself until a few years ago, overlook this question. Have you ever watched a poorly edited film where certain scenes seem entirely irrelevant? Why was it crucial for the characters to visit a corner store and buy milk in the middle of the movie? In a role-playing game, every moment should hold significance. It could be as straightforward as wanting players to delve deeper into their characters or providing them with an opportunity to be suspicious of an NPC Mage secretly working for the Dark King. The crucial aspect for a GM is to know the reason behind the Non-Combat Scene. You can choose to share this reason with your players or keep it a secret. If you can’t come up with a compelling reason, it might be wise to skip that part of the game.

    Setting Expectations with Your RPG Party

    It may not be obvious, but in the “Zapperburger Episode” of Star-Fall, I informed The Fifth Crew about my expectations. They entered the game understanding that they were in a non-combat scenario and should avoid causing any disruptions. The result was just as enjoyable as the players used the fast-food restaurant setting to explore their characters further.

    While the exact mission goals might be obscured, the key to success lies in conveying that they should avoid causing trouble while searching for something.

    Keeping Pranksters and Murderhobos Satisfied While Others Roleplay in the Non-Combat Scene

    Thieves, pranksters, and murderhobos often pose challenges in such scenes. One technique I employ is allowing a knowledge roll with a substantial bonus “due to their expertise.” If they roll even moderately well (did I mention a significant bonus to the dice roll), you can inform the player that their character is clever enough to refrain from causing issues in this situation. You can find various reasons for the character to exercise caution. By making it the character’s decision (and something that reflects positively on their expertise), players are less likely to disrupt the scene in the king’s court.

    Keeping Thieves in Check

    You notice that the King has placed an alarm spell on everything; only an amateur would attempt to steal anything from this room.
    You spot some “Thieves Cant” writing, warning you that stealing anything is a trap, and the real treasures are hidden elsewhere.
    You recognize your former mentor working as a consultant for the king, and they signal you to “back off” with the promise of future communication.

    Dissuading Murderhobos

    You identify a hidden guard ready to take you down if you get too close.
    You recognize one of the guards; you’ve witnessed their combat prowess, and you know you’re no match for them.

    Deterring Pranksters

    You realize this is the one occasion to behave appropriately.
    Before entering the room, you overhear the guards discussing the consequences faced by the last person who played a prank in this room.
    The King is aware of your pranks and mentions it; it’s best to be on your best behavior here.

    Using Consequences to Guide Player Characters

    Expanding on the examples above, being creative in devising consequences is an effective way to maintain control over mischievous players. Personally, I don’t believe in punishing players, as it can foster an unhealthy mindset. Instead, I favor “natural consequences,” where actions logically lead to outcomes. For instance, attempting to steal from the King could lead to facing a hangman’s noose. It’s crucial to provide ample warnings to prevent characters from making foolish decisions. However, if they persist despite multiple warnings, it doesn’t mean they have to die; they might find themselves spending time in a dungeon until the bard can persuade the King to release them.

    Using Rewards to Encourage Compliance

    Understanding your players’ motivations is essential. Knowing that a social interaction will result in tangible benefits can motivate players to behave appropriately. This doesn’t mean you should let a barbarian with a Charisma score of 4 handle all negotiations. However, informing the thief that having the King as an important patron outweighs any potential loot from the throne room can keep pranksters in check. Informing players in advance of the advantages of a successful social interaction or at least avoiding a failed one can deter disruptive behavior.

    Listening to Your Players, Because It’s About Them

    Sometimes, as a gamemaster, you might have a brilliant idea, but the players may not find it enjoyable. I once attempted to run a heavily political module for my friend’s 10-year-old son and his friends, all of whom had names like Wolf Shadow, Blood Shadow, Shadow Blood Wolf, and headbands with swords – a mismatch for such a game. Non-Combat Scene was never going to happen.

    Your primary responsibility as a gamemaster is to ensure your players have fun. Therefore, it’s essential to understand what they want to do. If you have a group of murderhobos, then provide them with a game that suits their preferences. Asking players about the type of game they want doesn’t limit your creativity; instead, it aligns expectations for the game. I personally seek players who fit the game I want to run, but if they’re already at my table, it’s my responsibility to ensure everyone has a good time.

  • Obsidian RPG Notes

    Obsidian RPG Notes

    If you are like me you as a player or a GM like to take notes during a game. Or have one place on your phone, computer or Tablet to store all those images, character sheets and Sourcebook PDFs. Obsidian RPG notes is what you need.

    Notes for everything not just RPGs

    I use obsidian in my Mac Repair business in the Lithgow and Katoomba area to keep track of jobs and case notes. Obsidian uses a great feature of being able to connect notes to each other using hyperlinks.

    Instead of having one massive word document you can create individual pages for your character sheet and other notes and create hyperlinks. You can even embed images an pdfs into the notes

    There are a ton of plugins you can add to Obsidian including a dice rollers etc.

    what I like the most about Obsidian other than it is free is that it works well with iCloud while still being cross platform.

    the learning curve for Obsidan is not too bad. While it does take a little bit of getting used to how to create links and headings it does not require any HTML skills .

    if for whatever reason the App stops working the files are still in a format that most computers can read. So even if Obsidian goes bankrupt you will always be able to access your notes

    I may consider writing more tutorials on how to use obsidian for gamers in mind if there is a demand.

    Obsidian RPG notes for players and Gms
  • Hunter’s Mark Spell

    Hunter’s Mark Spell: Enhancing the Hunt in D&D

    In the vast and mystical realm of Dungeons & Dragons, where every adventure teems with challenges and creatures both magical and malevolent, the Hunter’s Mark spell stands out as a vital tool for the cunning hunter. Available to rangers, this 1st-level spell encapsulates the essence of focused tracking and predatory prowess, allowing adventurers to heighten their senses and become relentless trackers of their chosen prey.

    Hunter's Mark Spell Arrow is on target
    Photo by Pixabay on Pexels.com

    Hunter’s Mark is the embodiment of the relentless pursuit, granting those who cast it an uncanny connection to their target. Once a target is marked, the spell bestows several advantages. The hunter gains an additional 1d6 damage whenever they hit the designated quarry with a weapon attack. This extra damage represents the precision and determination with which the hunter seeks out and exploits the target’s vulnerabilities.

    Hunter’s Mark

    Beyond the immediate damage boost, the spell allows the ranger to maintain a heightened focus on the prey. If the target dies before the spell’s duration expires, the ranger can easily switch the mark to another quarry, ensuring that the hunt never falters. This fluidity showcases the versatility and adaptability of rangers, underscoring their expertise in the wild.

    The true strength of Hunter’s Mark shines in its synergy with rangers’ other abilities. Whether it’s a rain of arrows from a distance or a stealthy melee attack up close, the additional damage applies to every hit, further amplifying the ranger’s effectiveness in combat. As the ranger levels up, the spell’s potency increases, offering greater damage potential and reinforcing the connection between hunter and hunted.

    As adventurers traverse dangerous landscapes filled with goblins, beasts, and even more formidable foes, Hunter’s Mark remains an indomitable asset. Its ability to enhance damage, focus on a single target, and adapt to the ever-changing dynamics of a battle highlights the spell’s essence: the primal connection between the ranger and their environment, evoking the image of a lone figure, eyes narrowed, bow drawn, and senses honed on the thrill of the hunt.

    My Ranger Jaro

    This is perhaps my favourite spell for Jaro! While it is tempting to use the spell first thing when I enter combat. I tend to save the spell for a creature that I need to hunt down or is the biggest mofo the GM throws at us.

  • New app for RPG equipment drawings

    New app for RPG equipment drawings

    While RPGs are theatre of the mind that does not mean we can’t give our minds a little help with images. After all the whole point of fantasy art is to expand the imagination. Some of us can draw, some of us can’t, some of us can draw but would rather be rolling dice. I have found an app that can help. Why not download an app for RPG equipment


    https://apps.apple.com/au/app/instant-armory/id6448971386

    Instant Armory fun and easy to use

    So I decided that I wanted to try to design weapons for my Wood elf Ranger Jaro, (He’s a bit of a jerk and is always dirty) early on I decided he was going to be a two handed fighter vs a ranger who prefers ranged combat (don’t worry he still carries a bow)

    As a former soldier he would have preferred the short sword. Now I am an artist but there are times that I just want some quick designs or maybe even some inspiration.

    instant Armoury was a quick download from the App Store. Basically you select the different parts of the weapon and choose colour. But that was not what I liked about the app.
    After choosing the design and colour the app gave me the option to export the image to a few different formats what could you ask for in an app for RPG equipment

    parchment

    png (transparent background for adding to other images)

    equipment card (Holding a space for description and stats )

    What was even cooler was I was able to export directly to my files on my phone… that just happen to be the Obsidian App folder (The app I use as a database for all my RPGs as a Gm And a player)

    app for RPG equipment

    Unlocking all the features.

    Like most apps on the App Store there are free features and to unlock the whole version you need to make a few micro transactions.

    While I did think I would not spend this as a player as a Gm this might be useful to prep for a campaign.

  • How to Role Play a fighter

    How to Role Play a fighter

    Title: Becoming the Sword: Roleplaying Your Fighter Beyond the Stats

    When it comes to role playing a fighter in tabletop roleplaying games like D&D, Pathfinder, or GURPS, there’s a vast realm of possibilities waiting beyond the mere numbers on your character sheet. Here are some tips to breathe life into your fighter and create a memorable roleplaying experience that goes beyond the surface:

    **1. *Craft a Compelling Backstory*: Every great character starts with a compelling backstory. Think about where your fighter came from, what shaped them into who they are today, and what motivates them to pick up arms. Personal history adds depth to your character, influencing their behavior, goals, and relationships.

    Role play is the whole point of the game. So why not role play your fighter as well. The bard should not be the only character in the party with personality.

    role play a fighter

    **2. *Flesh Out Personality Traits*: Your fighter should be more than just a weapon on legs. Consider their personality traits, quirks, and flaws. Are they honorable and steadfast, or perhaps a bit reckless and impulsive? These traits can guide your roleplaying decisions and interactions with the world.

    **3. *Code of Honor*: Does your fighter abide by a strict code of honor? Maybe they never strike an opponent when they’re down or always offer a fair fight. A code of honor adds an extra layer of complexity to your character and can lead to interesting moral dilemmas.

    **4. *Forge Meaningful Relationships*: Interact with the other characters in the party beyond combat scenarios. Develop friendships, rivalries, and alliances that help your fighter grow and evolve over time. A fighter who forms emotional connections is more engaging and relatable.

    **5. *Name and Reputation*: Does your fighter have a distinctive name or title that sets them apart? Whether they’re known as “The Blade of Dawn” or simply by their given name, having a recognizable moniker can make your character stand out in the game world.

    **6. *Balancing Feats and Personality*: While it’s tempting to choose feats and skills that maximize damage output, consider how these choices align with your character’s personality and background. Opt for abilities that resonate with your fighter’s journey and growth.

    **7. *Embrace Flaws and Challenges*: A flawless character can be uninteresting. Embrace flaws, fears, and challenges that your fighter must confront. Overcoming these obstacles can lead to significant character development and a more immersive roleplaying experience.

    **8. *React to the World*: How does your fighter react to different situations? Do they have a quick temper, or are they the voice of reason? Tailor your responses based on your character’s established traits and history.

    In your blog post, emphasize the importance of delving into your fighter’s personality, background, and motivations. Encourage players to move beyond the numbers and into the rich storytelling opportunities that tabletop RPGs offer. By immersing themselves in their fighter’s world, players can create an experience that’s not only about winning battles but also about personal growth and meaningful interactions. So, step into the shoes of your fighter, wielder of steel and keeper of stories, and let the adventure unfold! Role play your fighter in a way that makes everyone have fun.

    ITs a lot more fun than I roll to hit over and over again.

  • Ortug on Rage

    Ortug on Rage

    Me Ortug. Today me talk ’bout big angry feeling in D&D called RAGE. When me use RAGE, me feel super strong, like mountain smashing!

    RAGE not like normal angry. It’s special. When battle starts, me take deep breath and BOOM! RAGE starts. Me muscles get tight, me see red, and me ready to smash.

    RAGE make me hit better, hurt more. Me not feel pain much. If me get hit, me not mind, ’cause me too busy smashing back.

    But RAGE not last forever. After bit, me get tired. Me feel drained, like squeezed orange. So, me use RAGE when most needed.

    RAGE not just for fighting. Sometimes when me need to move big rocks or scare away beasties, me use RAGE power.

    People say RAGE comes from inside, from being true barbarian. Me think they right. Me feel connected to ancestors when RAGE flows.

    Wise ones say use RAGE wisely. Me try, but when me see enemies, me just want to smash! It’s like wild beast inside, waiting to break out.

    So, to use RAGE: feel battle starting, take deep breath, get mad like storm, hit hard. But remember, RAGE need rest after. Don’t forget that.

    RAGE good friend in battle. Me like how it feels, like roaring fire. Just need to watch, not go too wild. That’s how me use RAGE in D&D!

  • Ortug On Wizards

    Ortug On Wizards

    Me Ortug. Today me talk ’bout wizzy-wizards. They wear pointy hats and wave hands to make magic happen. Me not understand all that, but it’s kinda like tricks!

    Wizzy-wizards use spells. Spells like potions, but with words and moves. They say stuff like “abra-cadabra” and boom, fireball! Me not good with words, so me stick to smashing.

    Wizzy-wizards read big books, full of weird marks. They learn spells from books. Me not much for reading, but me like looking at pictures.

    Some wizzy-wizards make things fly, like broomsticks or themselves. Me never flew, but sounds fun.

    Wizzy-wizards got different types. Some like fire, some ice, some talk to animals. Lots of choices, like berries in forest.

    They not tough like warriors, no armor or big axes. But their magic strong. Me once saw wizzy-wizard make whole room light up. Shiny!

    Wizzy-wizards need focus. If they lose focus, spells go poof! Me not have much focus either, me just hit things.

    Sometimes me wonder why wizzy-wizards not use swords. Swords simple, like me. But they like their magic stuff.

    Wizzy-wizards help in fights. They shoot lightning, freeze enemies. Me charge in, they stay back. Teamwork, like different berries in same basket.

    So, wizzy-wizards cool. They make magic, read big books, wear hats. Me like smashing, they like waving. Both good in own ways!

  • Ortug on Orcs

    Ortug on Orcs

    Me Ortug. Ortug want talk ’bout why me like to fight orcs. Orcs big and tough like me, so fighting fun!

    Orcs live wild, like freedom. Me also like freedom, so we understand each other. They strong, me strong. When us clash, big booms!

    Orcs got villages, not fancy like cities. Houses made of wood, like forts. Me like simple things. Orcs not like rules, just do what they want. Me respect that.

    Sometimes orcs raid places, take stuff. They not care much, like me not care ’bout fancy stuff. We both like simple life.

    But orc fights, oh boy! Me get heart pumping. Swing big axe, hear clash of weapons. Orcs fight hard, never back down. Me like challenge.

    Orcs also got chiefs, lead tribes. They tough, like me. When me beat orc chief, feel like top of mountain!

    Some say orcs bad, but me not sure. They just live different, fight different. Maybe if we talk more, understand each other. But for now, me enjoy good brawl.

    So, Ortug fight orcs ’cause they tough, love freedom, fight hard. Me not hate them, just like to see who stronger. Maybe one day, me and orc share meat and stories.

  • Ortug on Dragons

    Ortug on Dragons

    Me Ortug. Today Ortug talk ’bout big flying lizards – Dragons! Dragons scary and cool, like big mountains with wings.

    Dragons come in colors – red, blue, green, and more. Each color mean different things. Red one like fire, breath fire. Blue one like sky, fly fast. Green one sneaky, hide in forests.

    Dragons hoard stuff like shiny gold and gems. Ortug not get it, but shiny things make them happy. Me like food, they like shinies.

    Dragons got scales, tough like rocks. Hard to hit them. Some got horns, spikes. Me once tried to climb dragon, not smart idea.

    They got breath weapon, like special power. Fire, ice, lightning, even yucky stuff. Me saw dragon melt stuff with fire breath, very scary.

    Dragons live long, longer than Ortug. They seen many things. Some smart, some just smash. But all strong and mighty.

    People tell stories ’bout dragons, like scary bedtime tales. Knights go fight dragons, get fame. Dragons not all bad, just want own space.

    If meet dragon, be careful. Don’t poke or steal shinies. Maybe talk, if dragon nice. If not, run fast!

    So, remember: dragons big, scaly, fly high, hoard shiny, breathe fire. Ortug say, dragons are like mountains, but with wings and roar!